Shove Shelf is made by Tidejar Games ("we", "us"), the controller of the personal data described here. Contact: jonas.b3n@gmail.com.
Who we are: Yassine Benchekroun, an independent developer publishing as Tidejar Games. Postal address: 30 N Gould Street, Sheridan, WY 82801, USA. Email: jonas.b3n@gmail.com.
Only when you are online, and only for the features below. If a feature's online service is switched off, the game uses its offline version.
| What | Why | Who processes it | When |
|---|---|---|---|
| Anonymous player ID (random, created by Unity Authentication) | Link your cloud backup and leaderboard entries to this install | Unity Technologies (Unity Gaming Services) | When online |
| Game progress (the same data as on your device, without the level in progress) | Cloud backup and restore | Unity Cloud Save | When online |
| Daily Shelf pushes and total stars, with an automatically generated nickname | Leaderboards | Unity Leaderboards | When you finish a Daily Shelf or earn stars |
| Anonymous player ID, app version, device type | Download game settings (for example ad timing or the number of free Undos) without an app update | Unity Remote Config | When the game starts online |
| Gameplay progress (for example "level started", "level won in 14 pushes", "booster used", "purchase result"), device model, OS version, country | Understanding which levels are too hard or too easy; fixing problems | Unity Analytics | Only with consent where required; never after you opt out |
| Advertising ID (GAID / IDFA), IP address, device information, ad interactions | Showing ads, measuring them, preventing fraud; personalised ads only if you allow them | Unity LevelPlay and the ad networks it works with | When an ad is requested or shown |
| Purchase receipts and an anonymous RevenueCat customer ID | Checking purchases, restoring them, managing the Shopkeeper Club subscription | Google Play / Apple App Store, RevenueCat | When you buy or restore |
We do not collect your name, email address, contacts, photos, camera, microphone, precise location or any account details. If you email us, we use your email only to answer you. The Share button hands a short text (your pushes and stars, no personal data) to your phone's own share sheet; we never see where you send it.
Payments are handled entirely by Google Play or Apple. RevenueCat receives the store receipt and an anonymous customer ID to confirm the purchase and to restore it later. We receive a record that a product was bought, never card or bank details. Subscriptions are managed and cancelled in your store account.
Ad networks and the stores keep their own records under their own policies; you can reset your advertising ID as described above. Purchases stay in your Google or Apple account history (we cannot delete those).
Cloud backup, leaderboards, remote settings and purchase checks: performing our contract with you (providing the game). Analytics and personalised ads: your consent, which you can withdraw at any time. Non-personalised ads and fraud prevention: our legitimate interest in keeping the game free and safe.
Shove Shelf is made for a general audience of teens and adults and is not directed at children under 13 (16 in some EEA countries). We do not knowingly collect personal data from children. If you believe a child has used the game and data was collected, email us and we will delete it.
Our service providers may process data outside your country (for example in the USA) under appropriate safeguards such as the EU Standard Contractual Clauses. Data is sent over encrypted connections (HTTPS). Local save files stay inside the app's private storage.
You can ask for access, correction, deletion, restriction or a copy of your data, and object to processing. Email us with your player ID. You can also complain to your local data protection authority.
This website uses no cookies and no analytics. Its fonts load from Google Fonts, which receives your IP address to deliver them (Google privacy policy).
If this policy changes we update the date above and, for important changes, tell you in the game.